Implementing Behavior Trees in Cpp
GitHubC++AIBehavior TreesRobotics
TLDR
C++ implementation of behavior trees for AI and robotics. Hierarchical decision making architecture.
Detailed
Tech Stack:
C++
Goal:
Implement behavior trees for structuring AI decision making logic.
What I did:
- •Built complete behavior tree implementation
- •Implemented common node types: selectors, sequences, decorators
- •Created hierarchical decision making structure
What was achieved:
Reusable behavior tree library for game development and robotics applications. Makes complex AI behaviors manageable.