Implementing Behavior Trees in Cpp

GitHub
C++AIBehavior TreesRobotics

TLDR

C++ implementation of behavior trees for AI and robotics. Hierarchical decision making architecture.

Detailed

Tech Stack:

C++

Goal:

Implement behavior trees for structuring AI decision making logic.

What I did:

  • Built complete behavior tree implementation
  • Implemented common node types: selectors, sequences, decorators
  • Created hierarchical decision making structure

What was achieved:

Reusable behavior tree library for game development and robotics applications. Makes complex AI behaviors manageable.